﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class MainStat : MonoBehaviour
{
    private int statCount;

    public int MyStatCount { get => statCount; set => statCount = value; }
    [SerializeField]
    private Text statText;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void MainStatUpdateTxt()
    {
        statText.text = MyStatCount.ToString();
    }
}
